04 May 2012

Putting a bit of pirating into being a pirate


Pod Pilot Report: Agatir Solenth

Greetings my fellow pod pilots, & blog readers!!!

I know it has been awhile… but as I stated in an earlier post real life is just getting in the way of my game time.  However, as always, I find my mind drifting back to the land of internet space ships.  I like to play the “what if” game, and think of things that could be added to the game to make things more interesting.  This time I’ve decided to “what if” about low-sec.

A lot of people have stated that low-sec is broke, and that there is little to do there.  I’d almost argue against it.  If that were the case then why are there so many loyal pirates?  I know that they want more to do… but if they stay hard and fast to the life of a pirate, then there must be enough fun to be had.  If not they are the most masochist sons of bitches to be had in game.

But I digress…

If I were to ask, “what does a pirate do?” or more importantly, “What should a pirate be doing?”  What comes to mind?  I envision the sail ships of old upon the high seas.  One ship approaches the other, and runs up the skull and cross bones announcing themselves as privateers.  The other ship has a choice run & fight, or heave to and be boarded and lose their precious cargo.

How do you simulate this experience in the EvE environment?

This is how I would do it.  First, let us begin with supply route courier missions.  A pilot could accept special NPC courier missions into low-sec.  They would randomly begin and/or end in low or high sec.  The route to complete the mission would require a certain amount of jumps through low-sec.  The NPC station that the mission was acquired would never be the start or end location of the mission. (This would reduce the chance of pirates camping one particular gate.)  The start and end points need not be stations either.  Why couldn’t the mission begin or end at a small station in an asteroid belt?

The mission would require that the pilot carry special supply route courier containers to the destination.  All of these missions would require isk as collateral.  These containers could vary in size to limit ship types that could haul them.  As the risk goes up so should the rewards of completing the missions.

SO how does the pirate get to pirate?

The pirate would have two options.  If he/she were to choose to blow up the hauling ship then the special supply container would be destroyed, and replaced with a salvageable cargo item.  This item could be turned into special pirate NPCs for isk.  However, if the pirate could get the hauling pilot to jettison the supply container, that container could be turned into the same pirate NPC for a significant increase in isk.  This would allow for the pirate to offer ransoms for the player’s ships.

This system could also be used for the smuggling of goods too.  Smugglers could find themselves not only dodging Concord, but pirates as well, as they move their illicit goods.



Until next time,
Be Bold…